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If there are any conflicts between the Game Manual and other supplemental materials (e.g., Referee Certification courses, the VRC Hub app, etc.), the most current version of the printable PDF English Game Manual takes precedence.
If there are any conflicts between the Game Manual and other supplemental materials (e.g., Referee Certification courses, the VIQRC Hub app, etc.), the most current version of the printable PDF English Game Manual takes precedence.
Overview
Most tournaments are conducted in one day, and developing an agenda is an important task to ensure there is adequate time for all the activities and to communicate to teams what to expect. The time allotted for each activity depends upon the number of registered teams, venue layout, and the game reset time. New EPs can review agendas from past events on RECFEvents.org to see examples and discuss their final agenda with their RSM. The agenda will be included when the event is posted on RECFEvents.org and can be updated as needed prior to the event.
The examples provided below show the flow of activities for a typical one-day tournament or multi-day league. EPs usually also include a lunch break for volunteers and teams mid-way through the event, or otherwise have a system to give their volunteers some time to take a break and eat.
Engage One-Day Tournament Agendas
Sample Agenda 1
8:00am
Check-In
Robot Inspections
9:30am
Event Meeting
10:00am
Alliance Matches
Judging
Solo Matches
2:00pm
Finals Matches
3:00pm
Awards
Sample Agenda 2
8:00am
Check-In
Robot Inspections
Solo Matches
10:45am
Event Meeting
11:00am
Alliance Matches
Judging
2:00pm
Finals Matches
3:00pm
Awards
Helpful Hints for Engage Agendas
The competition fields can be used as solo match fields in the morning as shown in sample agenda 2. This gives teams more time to pass inspection and reduces the number of fields needed at an event. For larger events, it's recommended to have one or more separate solo match fields open throughout the day to ensure teams have adequate time to do multiple solo match attempts.
When in a tournament, the tournament must have a minimum of six (6) alliance matches per team for a qualifying event and eight (8) alliance matches per team at a championship event.
Achieve/Inspire One-Day Tournament Agendas
Sample Agenda 1
8:00am
Check-In
Robot Inspections
9:30am
Event Meeting
10:00am
Alliance Matches
Judging
Solo Matches
3:00pm
Alliance Selection (or practice time for Inspire)
3:30pm
Elimination Matches
5:00pm
Awards
Sample Agenda 2
8:00am
Check-In
Robot Inspections
Solo Matches
10:45am
Event Meeting
11:00am
Alliance Matches
Judging
3:00pm
Alliance Selection (or practice time for Inspire)
3:30pm
Elimination Matches
5:00pm
Awards
Helpful Hints for Achieve/Inspire Agendas
For smaller events, a single field can be utilized for solo matches in the morning and alliance matches later as shown in sample agenda 2. For medium and large events, it's recommended to have one or more separate solo match fields open throughout the day to ensure teams have adequate time to do multiple solo match attempts.
When in a tournament, the tournament must have a minimum of six (6) alliance matches per team for a qualifying event and eight (8) alliance matches per team at a championship event
League Agendas
Leagues are a different type of event from tournaments. A league consists of three or more ranking sessions, typically spaced out over several months, culminating with a league finals session which includes awards and finals matches (Engage) or elimination matches (Achieve/Inspire). A league session can occur in 2-3 hours using minimal resources, making it easier to host in smaller venues and after school hours on weekdays. Some leagues may take place at one location repeatedly, while others may host league sessions in multiple locations.