VRC History: 2022-2023 Spin Up

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Game manuals contain game descriptions and scoring, robot rules, and tournament rules. Game manuals are updated throughout the game season. Monitor the VEX Forum for Spin Up and the Official Spin Up Q&A to get updates.

Game Description

VEX Robotics Competition Spin Up is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.

The object of the game is to attain a higher score than the opposing Alliance by Scoring Discs in Goals, Owning Rollers, and Covering field tiles at the end of the Match.

Details

There are sixty (60) Discs and four (4) Rollers on a VRC Spin Up Field. Discs can be Scored in the two High Goals, one per Alliance, at opposite corners of the field.  Each Disc scored in a High Goal is worth 5 points. However, Robots aiming for the High Goal had better be accurate!  Because underneath each High Goal, is a 1-point Low Goal for the opposing Alliance.

In addition to Discs, Robots can also spin the four Rollers mounted to the field perimeter.  If the area inside of a Roller’s pointers only shows one color, that is considered “Owned” by that Alliance.  Each Owned Roller is worth 10 points.

As the clock winds down, it’s time for the Endgame. At the end of the Match, Alliances will receive a 3 point bonus for each tile their Robots are Covering. So, during the last 10 seconds of the Match, there are no horizontal expansion limits.

The Alliance that scores more points in the Autonomous period is awarded with ten (10) bonus points, added to the final score at the end of the match. Each Alliance also has the opportunity to earn an Autonomous Win Point by scoring at least two Discs in Alliance’s High Goals, and owning Both Rollers on their side of the field. This Bonus can be earned by both Alliances, regardless of who wins the Autonomous Bonus.

Field

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Scoring

Each Disc Scored in a High Goal 5 Points
Each Disc Scored in a Low Goal
1 Points
Each Owned Roller
10 Point
Each Covered Field Tile
3 Points
Winner of the Autonomous Bonus
10 Points
Two Discs Scored in the Alliance-colored Goal and two Rollers Scored in Autonomous
1 Win Point

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